leonidamod.com · GTA VI modding community
LEONIDAMOD.
Discover. Create. Transform Leonida.
GTA VI hasn’t shipped, so nothing here downloads yet — what’s live is a growing vault of creator concepts, previews and early builds for every corner of Leonida, plus a real-time release countdown and a night-satellite map of the whole state.
GTA VI — announced release window
Shots from the vault
See it before it ships
Every concept in the vault, pictured — cars, crews, weather, interiors. AI-generated concept art made for LeonidaMod, not captures from GTA VI, which hasn’t shipped.
This week’s featured concept
One build, built properly
Preview buildVice Nights — Handling Pack
A full handling overhaul tuned for Vice City’s causeways and beachfront grid — weight transfer and traction modeled from the ground up, not a copy-paste of default values.
Targets GTA VI — compatibility confirms after release
Trending this week
What the state is watching
ConceptvehiclesPort Gellhorn Livery Set
A set of faction and civilian liveries themed around Port Gellhorn’s dockyards and rail yard — rust, cargo stencils, and working-harbor wear rather than showroom paint.
Preview buildmapsKalaga Ridge Interiors
Blockouts for a firewatch tower interior, a mineshaft entrance and a ridge-line cabin — three Mount Kalaga interiors designed to actually be worth walking into.
In progressscriptsDispatch & Economy Framework
A framework-agnostic design for server-side dispatch and economy systems — job payouts, call routing and money writes validated server-side from the start.
Preview builduiHUD Console Overlay
A minimal, high-legibility HUD concept — speedometer, wanted stars and minimap redrawn as a single cohesive console rather than scattered widgets.
Ten shelves, all real
Explore by category
Fresh off the bench
Latest mods
Preview buildvehiclesVice Nights — Handling Pack
A full handling overhaul tuned for Vice City’s causeways and beachfront grid — weight transfer and traction modeled from the ground up, not a copy-paste of default values.
Preview builduiHUD Console Overlay
A minimal, high-legibility HUD concept — speedometer, wanted stars and minimap redrawn as a single cohesive console rather than scattered widgets.
ConceptvehiclesPort Gellhorn Livery Set
A set of faction and civilian liveries themed around Port Gellhorn’s dockyards and rail yard — rust, cargo stencils, and working-harbor wear rather than showroom paint.
Preview buildmapsKalaga Ridge Interiors
Blockouts for a firewatch tower interior, a mineshaft entrance and a ridge-line cabin — three Mount Kalaga interiors designed to actually be worth walking into.
In progressscriptsDispatch & Economy Framework
A framework-agnostic design for server-side dispatch and economy systems — job payouts, call routing and money writes validated server-side from the start.
In progresscharactersSundown Key Ped Pack
A set of civilian ped concepts built around the look of the Keys — resort staff, charter boat crews, retirees — instead of recoloring the same three archetypes.
Behind the concepts
Creators to discover
Explore mods by location
The state,
after dark.
A night-satellite render of Leonida with 8 regions and 77 locations pinned. Every concept in the vault that’s tied to a place shows up here — click a region to see what’s being built for it.
Open the map→Written for modders
Guides & resources for modding
Concept art, not screenshots
Closer looks
Blockouts, lighting passes and close-ups from the concepts above — never a real GTA VI screenshot, always labeled as what it actually is.
vehiclesVice Nights — the slide
Tight on the coupé as it breaks traction on the wet causeway, spray off the rear wheels. An AI-generated concept image, not an in-game capture.
uiHUD Console — minimal mode
The minimap card on its own over the night road, route line and heading cone only. A layout mock in an AI-generated concept image, not gameplay.
mapsKalaga Ridge — tower and cabin
Closer on the gray-box firewatch tower and cabin, geometry only. An AI-generated concept image, not an engine capture.
charactersSundown Key — crew and regular
The charter hand and the retiree on the dock at golden hour. Fictional people in an AI-generated concept image, not in-game characters.
charactersGrassrivers — sculpt and wireframe
The same head as a clay sculpt and with its topology showing. An AI-generated concept image, not a rigged model or an in-game character.
graphicsGulf Coast — dusk to storm
The harbour at the dusk-haze preset beside the night storm. Same skyline, only the light changes. An AI-generated concept image.
Broadcasting now
Vice TV
Leonida’s own channel — every official Grand Theft Auto VI trailer Rockstar has released, on a dial you can turn. Each feed streams from Rockstar’s own upload through YouTube, so the view stays with them and not a frame is copied here.
An Extended Look — Now Playing
Straight from Rockstar
Official GTA VI media
The stills, key art and wallpaper sets live on Rockstar’s own site and never here — these open the official galleries directly.
Every creator started with one concept
BUILD YOUR VERSION OF LEONIDA
Share what you’re building — a livery, a script system, a single face sculpt. The creator program is how it gets in front of the rest of the state.
Channels opening soon
Follow the build, in public
No channels yet — but once they’re live, that is where the vault gets built in public: what’s being tested, what makes the cut, and what ships on day one.



